Tuesday, 20 December 2011
Cheap and Convincing Subsurface Scattering
First Prototype 3DSMAX HLSL Shader
UDK Shader Prototype
Based on my HLSL Shader Research, As been Integrated in Frosbite 2
By Colin Barre-Brisebois ( Battle Field 3 Dice).
Published in GPU Pro 2, 2011. "Real-Time Approximation of Light
Transport in Translucent Homogenous Media"
As been present at the Game Developers Conference 2011 slide
I found a nice UDK demo using the tech