Tuesday 20 December 2011

Cheap and Convincing Subsurface Scattering


First Prototype 3DSMAX HLSL Shader 


















UDK Shader Prototype















Virtools Prototype



Based on my HLSL Shader Research, As been Integrated in Frosbite 2
By Colin Barre-Brisebois ( Battle Field 3 Dice).
























FrostBite Video:



Published in GPU Pro 2, 2011. "Real-Time Approximation of Light
Transport in Translucent Homogenous Media"
As been present at the Game Developers Conference 2011 slide



I found a nice UDK demo using the tech
eat3d.com/blog/metalliandy/approximated-sub-surface-scattering-demo-udk